Mayfield Place Project - started!

<span class="postlistquotedtext"><blockquote>quote:<center><hr width="100%"/></center>cs80 wrote:

 What common formats can your 3d software handle? fbx or collada maybe?

Hey jo0ngle, is the details on your chimney polygons or is it a bump or normal map? How about the shingles on the roof?
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1) I generally use Blender 3D at home which easily can handle Collada. At work I use 3Dstudio Max and Blender (Ends up usually using Blender, but don't tell my boss, because he would hate to aknowledge spending 60.000 SEK on Vray and 3Dstudio Max haha..)

2) Yes, the shingles are bump mapping. And so is the walls...if I don't remember wrong...It's been a while.


 
I tried blender back in 2005-2007 or something and it felt like i was living that old anti-mac video that went something like "its not so much that you are using a mac, but rather tricking it...fooling it into doing what it is you really want it to do. I'm just here 'sharing the mac experience' and if i can also do something useful (while the mac is willing) so much the better."

"navigating the ui is like boxing with your computer. you have to wrangle and dodge, performing amazing feats of dexterity, in order to reach the unnaturally complex series of clicks, drags, and button combinations necessary to accomplish the simple everyday tasks."

Ok, I exaggerate, and I imagine its greatly improved over the years.


Now I use 3dsmax 2012, and for rendering I use the lighttracer at 2 bounces with the scanline renderer.




What do you think the best method to create landscaping is? I need to do the best lawn on the block justice.
thinking of doing something with splines and the loft modifier
 
added the porch
k0lsvb.jpg
 
You guys put me to shame. As an engineer student (structural engineering) I'm required to at least know stuff like CAD but I really HATE IT!

It guess it has something to do with me being bad at drawing/painting... Have to step it up.

Great work btw...
 
Artistic skill isn't as much needed when modeling buildings, being your just copying the blueprints. Its more a matter of being comfortable with the tools in whatever software your using, knowing which tool or trick to use and when, in order to make the tedious task of modeling as quick and efficient as possible.

An amateur and professional might easily get similar results when modeling a building, but the professional will have got it done in a fraction of the time.





This is a list of main tasks left to do on the 3 other buildings, so i can keep track of the progress here.

rumsfield
-vertical siding on main building
-horizontal siding on garage and side building
-wooden side porch
-stone veneer
-stone patio
-various window eves
<font color="#ff2222">x <font size="-2">3x4 pane window</font></font>
<font color="#ff2222">x <font size="-2">2x2 pane window</font></font>
-entry door with windows
-chimney
-bird feeder

weingartner
-3x4 pane window
-1x4 pane window
-3x6 pane window
-semi-circle window
-entry door with windows
-porthole window
-horizontal siding
-wooden front porch with laythed posts
-wooden back porch
<font color="#ff2222">x <font size="-2">tower patio</font></font>
<font color="#ff2222">x <font size="-2">fix tower proportions</font></font>
-figure out roof

butler
-2x4 pane window
-2x2 pane window
-1x2 pane windows
-entry door with windows
-horizontal siding
-hexegonal shingles
-wooden porch with rails and posts
-wooden tower rails and posts
-arched mouldings
-wooden terrace
-wooden foundation surround
-side door
 
I guess it's true, I have to give it some more time and effort :)
 
I like to see how this project is progressing.

Can we put your 3D models into a computer game? :D

I'm dreaming of creating an adventure in the good old-fashioned "Monkey Island" style which takes place in Mayfield Place.
 
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